Today a meeting was organized with Dr. Sophie Triantaphillidou by my final year project supervisor Drew Cattanach.
Sophie is a Researcher in imaging science, who specializes in quality, system performance, and colour of images, as well as human vision. Sophie's research has mainly been concerned with the understanding of the interactions of the human visual system with the visual world, and still and video imagery. After graduating with a BSc in Photography and Electronic Imaging, she carried out PhD studies relating to the digitization of the historical W F. Talbot photographic collection, held by the Royal Photographic Society. In the early 2000's she worked with National Library of the Netherlands and the University of Westminster toward the evaluation of International Standards for image quality quantification for digitizing library material and photographic collections and undertook post doctorate research in the quantification of the displayed image quality. The latter led to the development of a novel method for measuring sharpness in displays that has since become a benchmark.
The focus during most of our talk was how my game can be used to teach and help others to understand photography. During our talk, we all came to an understanding that the game needs to remove the story element (for now), and solely focus on making the camera scientifically accurate. The current features are nearly identical, but they need more fine tuning to match the behaviour of a real camera. I have been advised to go back to redesigning the project. This time next week I will need to create a design document on how I will change my project so it solely focuses on the photography aspect.
I will need to create levels where users can take photos and the photo the user has taken will be judged by whether the exposure in the photo is correct. This is basically the tutorial level I made but in a more refined and purpose driven way. For example, I will need to create a level where the user can take a photo of a falling water droplet where the user must capture the droplet mid air before it hits the floor, then from the picture the person took they will be judged on the settings used to take the photo. For another level I will need to create a dark room where the user needs to take a photo of a watch face using the correct exposure.
In short, my game will become an educational treasure hunting game, where the user will need to take photos and they will be given points based on the settings used and how close they are to the perfect exposure. With the expertise of Sophie's background in imaging I will be able to refine the camera in my game to the standard where it matches with the real-life counterpart. Sophie has agreed to provide me with documents/research papers to aid in the further development on my game in the coming weeks.
I am grateful to have this opportunity to work closely with Sophie with her expertise in this field and also to have the chance for my project to be used in future research papers.
A special thanks to Markos Mentzelopoulos who made this all happen in the first place.
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